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Tag: Engineering

Showing production work tagged with Engineering across Products, Projects, Services, Posts, and Labs.

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Services

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.

Posts

TL;DR: Modern real-time graphics pipelines run on two fundamental GPU programs: vertex shaders, which shape 3D geometry in clip space, and fragment shaders, which compute the color of every pixel. Understanding how data…