Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
Core design principles for game feel, progression curves, and retention hooks that keep players delighted and engaged. 1. Fun Mechanics Before Everything Else A player should be able to enjoy the primary core loop with…
"Don't dwell on the last play—work on this one. Change that dwell into a do well." Throughout life and across any engineering or product journey, you will encounter both wins and setbacks. It is completely natural to…
TL;DR: For cross-platform projects, stick strictly to lowercase alphanumeric characters (a-z, 0-9) separated by dots (.). Android allows underscores (_) but strictly rejects dashes (-). iOS allows hyphens/dashes (-) but…
Experimental prototypes, arcade games, and creative code.
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Key releases, engineering milestones, and client systems.
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