Projects

Game Studio Projects & Titles

drawlabs develops original arcade games, motorsport titles, and studio co-development projects across mobile, console, PC, and web.

Arches

Arches

2026-08-01 – present

Drawcode · · Creator & Systems Architect · web-app

One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.

web json typescript javascript wasm game-development c++
Pokemon GO Social Features

Pokemon GO Social Features

2025-07-01 – present

Nerd Ninjas · · Game Developer · game

Work with Nerd Ninjas on Pokemon GO team for Niantic and Scopely. Feature team work on social features and player challenges with Scopely teams, enhancing player engagement. Unity, C# (client), Java (server), Protobuf, gRPC, Google Cloud.

ios android unity c# java protobuf grpc google-cloud
Barrow Brainball Arizona Cardinals

Barrow Brainball Arizona Cardinals

2014-08-01 – 2014-12-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.

ios android unity3d c#
SupaSupaCross

SupaSupaCross

2012-01-01 – 2013-11-01

SupaSupa Games · · Game Developer / Software Engineer · game

Arcade racing motocross game with/part of SupaSupa Games. Available on Apple iOS Universal, Amazon, and Google. Gameplay, progression, and game systems engineering.

ios android unity3d c#
Kimi Raikkonen IceOne Racing

Kimi Raikkonen IceOne Racing

2011-10-01 – 2012-01-01

Impossible Interactive · · Programmer / Developer · game

White label racing title for well-known European racing team while at Impossible Interactive. iOS Universal. Programmer/Developer on gameplay, racing systems, and production.

ios unity3d c#
Jeremy McGrath's Offroad

Jeremy McGrath's Offroad

2011-01-01 – 2012-04-01

2XL Games · · Programmer · game

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.

xbox playstation ios c++ objective-c hlsl
RC Motocross Matchup

RC Motocross Matchup

2010-11-01 – present

2XL Games · · Lead Programmer / Programmer · game

Lead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.

ios objective-c c++ gamecenter storekit google-appengine json
X Games SnoCross

X Games SnoCross

2009-11-01 – 2010-01-01

2XL Games · · Lead Programmer · game

Publisher ESPN, Developer 2XL Games Inc. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010 — first game on iPad highlighting phone-to-pad scaling.

ios objective-c c++
2XL Supercross

2XL Supercross

2009-07-01 – 2010-12-01

2XL Games · · Lead Programmer / Programmer · game

Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.

ios pc-steam objective-c c++ javascript