Projects

Game Studio Projects & Titles

drawlabs develops original arcade games, motorsport titles, and studio co-development projects across mobile, console, PC, and web.

Pokemon GO Social Features

Pokemon GO Social Features

2025-07-01 – present

Nerd Ninjas · · Game Developer · game

Work with Nerd Ninjas on Pokemon GO team for Niantic and Scopely. Feature team work on social features and player challenges with Scopely teams, enhancing player engagement. Unity, C# (client), Java (server), Protobuf, gRPC, Google Cloud.

ios android unity c# java protobuf grpc google-cloud
Hytale

Hytale

2024-09-01 – 2025-06-01

Hypixel Studios · · Senior Software Engineer / Game Developer · game

Open-world sandbox RPG combining sandbox exploration with detailed RPG storytelling. Procedurally generated world with handcrafted adventure scenarios, unique biomes, and co-op gameplay. Block-by-block construction, scripting, and minigame creation. Custom game engine with C++, Luau, Python, flecs ECS, Valve GameNetworkingSockets, WebRTC. Anti-cheat, parental controls, character customization, community servers (shared-source code), and Hytale Model Maker for 3D modeling and animation.

windows mac ios android xbox playstation c++ luau python flecs webrtc game-networking-sockets
Barrow Brainball Super Bowl XLIX

Barrow Brainball Super Bowl XLIX

2014-12-01 – 2015-02-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.

ios android unity3d c#
Barrow Brainball Arizona Cardinals

Barrow Brainball Arizona Cardinals

2014-08-01 – 2014-12-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.

ios android unity3d c#
Barrow Brainball Fiesta Bowl

Barrow Brainball Fiesta Bowl

2013-11-01 – 2014-02-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding.

ios android unity3d c#
Barrow Brainball

Barrow Brainball

2013-10-01 – 2014-03-01

Drawlabs Game Studio · · Game Developer, Designer, Gameplay + Production/UI · game

Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Dash, spin, jump, and sprint to the end zone with game play training modes that educate about concussions and brain injury. Shipped on Apple iTunes, Google Play, and web versions.

ios android webgl unity3d c#
SupaSupaOffroad

SupaSupaOffroad

2013-06-01 – 2014-04-01

SupaSupa Games · · Game Developer / Software Engineer · game

Arcade offroad racing game sequel to SupaSupaCross featuring all-terrain vehicles, trophy trucks, buggies, boost pads, dynamic dirt tracks, and jump stunts. Multiplatform mobile development with Unity 3D and C# for iOS and Android.

ios android unity3d c# mobile
SupaSupaCross

SupaSupaCross

2012-01-01 – 2013-11-01

SupaSupa Games · · Game Developer / Software Engineer · game

Arcade racing motocross game with/part of SupaSupa Games. Available on Apple iOS Universal, Amazon, and Google. Gameplay, progression, and game systems engineering.

ios android unity3d c#
Kimi Raikkonen IceOne Racing

Kimi Raikkonen IceOne Racing

2011-10-01 – 2012-01-01

Impossible Interactive · · Programmer / Developer · game

White label racing title for well-known European racing team while at Impossible Interactive. iOS Universal. Programmer/Developer on gameplay, racing systems, and production.

ios unity3d c#
NOS Pro Drift

NOS Pro Drift

2011-06-01 – 2011-12-01

Impossible Interactive · · Game Programmer / Developer · game

Official Formula DRIFT mobile racing title created in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom Nissan 370Z. Realistic drifting physics, custom tracks including Long Beach street course, vehicle tuning, and mobile loyalty integration. Shipped on iOS and Android.

ios android unity3d c# physics mobile
Hyundai Veloster HD

Hyundai Veloster HD

2011-05-01 – 2011-10-01

2XL Games · · Programmer · game

Hyundai Veloster HD branded experience for iOS Universal. Featured in a Times Square promo where people got to play on the big screen.

ios objective-c c++
Jeremy McGrath's Offroad

Jeremy McGrath's Offroad

2011-01-01 – 2012-04-01

2XL Games · · Programmer · game

Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.

xbox playstation ios c++ objective-c hlsl
RC Motocross Matchup

RC Motocross Matchup

2010-11-01 – present

2XL Games · · Lead Programmer / Programmer · game

Lead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.

ios objective-c c++ gamecenter storekit google-appengine json
2XL Trophylite Rally

2XL Trophylite Rally

2010-02-01 – 2010-06-01

2XL Games · · Programmer · game

2XL TROPHYLITE Rally iPhone/iPod Touch + HD iPad. Stats, achievements, UI, networking, web, multiplatform threading, secure web libs, webkit html5 views.

ios objective-c c++
X Games SnoCross

X Games SnoCross

2009-11-01 – 2010-01-01

2XL Games · · Lead Programmer · game

Publisher ESPN, Developer 2XL Games Inc. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010 — first game on iPad highlighting phone-to-pad scaling.

ios objective-c c++
2XL Fleet Defense

2XL Fleet Defense

2009-11-01 – 2009-12-01

2XL Games · · Programmer · game

2XL Fleet Defense for iPhone/iPod Touch. Programmer on gameplay and game systems.

ios objective-c c++
2XL Live Systems

2XL Live Systems

2009-07-01 – 2012-10-01

2XL Games · · Game Programmer · platform

Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.

ios web objective-c c++ javascript json webkit
2XL Supercross

2XL Supercross

2009-07-01 – 2010-12-01

2XL Games · · Lead Programmer / Programmer · game

Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.

ios pc-steam objective-c c++ javascript
2XL ATV Offroad

2XL ATV Offroad

2009-06-01 – 2009-10-01

2XL Games · · Programmer · game

2XL ATV Offroad and 2XL ATV Offroad Lite (Sponsored) for iPhone/iPod Touch. Programmer on gameplay and game systems.

ios objective-c c++