Pokemon GO Social Features
2025-07-01 – presentWork with Nerd Ninjas on Pokemon GO team for Niantic and Scopely. Feature team work on social features and player challenges with Scopely teams, enhancing player engagement. Unity, C# (client), Java (server), Protobuf, gRPC, Google Cloud.
Hytale
2024-09-01 – 2025-06-01Open-world sandbox RPG combining sandbox exploration with detailed RPG storytelling. Procedurally generated world with handcrafted adventure scenarios, unique biomes, and co-op gameplay. Block-by-block construction, scripting, and minigame creation. Custom game engine with C++, Luau, Python, flecs ECS, Valve GameNetworkingSockets, WebRTC. Anti-cheat, parental controls, character customization, community servers (shared-source code), and Hytale Model Maker for 3D modeling and animation.
Barrow Brainball Super Bowl XLIX
2014-12-01 – 2015-02-01Barrow Brainball special edition for Super Bowl XLIX (Arizona 2015). Concussion education arcade football runner game with Super Bowl special features.
Barrow Brainball Arizona Cardinals
2014-08-01 – 2014-12-01Barrow Brainball special edition with Arizona Cardinals team branding and special features. Concussion education arcade football runner game.
Barrow Brainball Fiesta Bowl
2013-11-01 – 2014-02-01Barrow Brainball special edition for the Fiesta Bowl in Arizona. Concussion education arcade football runner game with Fiesta Bowl branding.
Barrow Brainball
2013-10-01 – 2014-03-01Arcade-style football runner game teaching children how to safely avoid collisions and learn about concussions. Dash, spin, jump, and sprint to the end zone with game play training modes that educate about concussions and brain injury. Shipped on Apple iTunes, Google Play, and web versions.
SupaSupaOffroad
2013-06-01 – 2014-04-01Arcade offroad racing game sequel to SupaSupaCross featuring all-terrain vehicles, trophy trucks, buggies, boost pads, dynamic dirt tracks, and jump stunts. Multiplatform mobile development with Unity 3D and C# for iOS and Android.
SupaSupaCross
2012-01-01 – 2013-11-01Arcade racing motocross game with/part of SupaSupa Games. Available on Apple iOS Universal, Amazon, and Google. Gameplay, progression, and game systems engineering.
Kimi Raikkonen IceOne Racing
2011-10-01 – 2012-01-01White label racing title for well-known European racing team while at Impossible Interactive. iOS Universal. Programmer/Developer on gameplay, racing systems, and production.
NOS Pro Drift
2011-06-01 – 2011-12-01Official Formula DRIFT mobile racing title created in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom Nissan 370Z. Realistic drifting physics, custom tracks including Long Beach street course, vehicle tuning, and mobile loyalty integration. Shipped on iOS and Android.
Hyundai Veloster HD
2011-05-01 – 2011-10-01Hyundai Veloster HD branded experience for iOS Universal. Featured in a Times Square promo where people got to play on the big screen.
Jeremy McGrath's Offroad
2011-01-01 – 2012-04-01Console and mobile offroad racing title featuring 7-time AMA supercross champion Jeremy McGrath. Dynamic track deformation, 1080p 60fps console racing engine, multiplayer, vehicle upgrades, and physics. Developed with 2XL Games for Xbox 360, PlayStation Network, and mobile.
RC Motocross Matchup
2010-11-01 – presentLead Programmer on first version, Programmer on Pro. Gameplay, GameCenter, client/server networking, JSON messaging to Google AppEngine backend, dynamic content, StoreKit In-App Purchasing, voice, freemium. iOS Universal.
2XL Trophylite Rally
2010-02-01 – 2010-06-012XL TROPHYLITE Rally iPhone/iPod Touch + HD iPad. Stats, achievements, UI, networking, web, multiplatform threading, secure web libs, webkit html5 views.
X Games SnoCross
2009-11-01 – 2010-01-01Publisher ESPN, Developer 2XL Games Inc. Lead Programmer on Apple iOS platforms. Now called 2XL Snocross. First game shown on iPad at the iPad keynote Jan 27, 2010 — first game on iPad highlighting phone-to-pad scaling.
2XL Fleet Defense
2009-11-01 – 2009-12-012XL Fleet Defense for iPhone/iPod Touch. Programmer on gameplay and game systems.
2XL Live Systems
2009-07-01 – 2012-10-01Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.
2XL Supercross
2009-07-01 – 2010-12-01Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.
2XL ATV Offroad
2009-06-01 – 2009-10-012XL ATV Offroad and 2XL ATV Offroad Lite (Sponsored) for iPhone/iPod Touch. Programmer on gameplay and game systems.