6%
Range: 0% to 25% random drop rate
70ms
Range: 20ms to 250ms transit delay
15ms
Range: ±0ms to 50ms arrival variance
Inspect predicted local rendering against server state
Active Tool:
Client View (Predicted 60 Hz) Click voxel to edit | Drag to orbit | WASD to move
Authoritative Server (20 Hz Tick) Reconciled

32-Bit Sliding Ack Bitfield (Channel 0 Reliable-Ordered)

Sans-IO Protocol Frame

Visualizing the 32 packets preceding the highest received sequence number (`ack`). Each cell highlights an acknowledged frame (cyan), dropped frame (red), or pending flight (amber).

Client Seq 0
Server Ack 0
Round Trip (EWMA) 140ms
Reconciliations 0
Bandwidth 14.2 KB/s

Channel Multiplexing (Single WebRTC DataChannel)

Channel 0: Reliable-Ordered 0 edits

Carries voxel edit commands, chunk mutations, and state acknowledgments. Resent with exponential backoff until acknowledged.

Channel 1: Unreliable-Sequenced 60 pkts/s

Carries player position, velocity, and orientation. Newest sequence wins; stale datagrams are discarded immediately.

Channel 2: Reliable Bulk Deltas 0 chunks

Fragmented chunk terrain snapshots fragmented to 1200-byte MTU boundaries and reassembled whole.