game development, engine development and design
*drawlabs is a small game development studio located in Chandler, Arizona doing primarily web based games in Flash, Flex, Silverlight, Unity3d, Director, iPhone, Android and plain (X)HTML/javascript for agencies, syndication, gaming networks, promotions and custom ip.
We contract and subcontract for game development, game design, network architecture and strategic marketing of your gaming product or brand you want to expose via an online game on a website, social network, mobile device or desktop download.
*drawlabs is operated by Ryan Christensen who has been developing web software and online games for a decade. We have developed games for promotional companies, advergames for brands, games for syndication, games for social networks, games for desktop, and games for mobile use. We develop games from idea to engine to conception and support/evolution as needed.
game platforms
- Web Games with Flash and Flex (AS3) and Unity3D.
- Social network integration to facebook, opensocial based networks: myspace, hi5, orkut and others.
- Mobile and iPhone games and applications or games for mac with Unity3D or Torque.
- Third party integration such as MochiAds, Multiplayer APIs, leaderboards, in game avertising.
- Desktop games with Flash-based AIR, Unity3D.
- Fat client or desktop games with engines such as Torque, Panda3D and Irrlicht.
Contact ryan@drawlabs.com






